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The Codex of Power · Magic systems

Every magic system is laid out as a sourcebook spread - its laws set in prose, its price and its wards called out where a writer looks for them, and a stat line for the hard facts. The essence drawn from its source lends each entry its accent.

Riftcraft’s grimoire deliberately holds one working that crosses its own ward, so the guardian has something real to catch here.

The Concord

the powers of this world, set against one another

IIIIII

Bearing is the essence a power draws on. Powers that keep their mystery lie in close to the mist; the more a magic is governed by law, the further out it sits, where the plate is ruled and certain.

IThe EmberbloodEmber essence · 5 workings · Braced against its own reach
IIThe Deep SongSpirit essence · 4 workings · Braced against its own reach
IIIRiftcraftVoid essence · 5 workings · Reaches further than it pays
  • None of these powers acknowledges another anywhere in its laws. A world with several magics in it usually has opinions about the rest.
Codex of Power · Ember essence

The Emberblood

Discipline
Hard
Rarity
One in ten thousand still carries the ember
Reach
From a lit hearth to a city put to the torch, scaled to the life spent
Regarded
Feared and outlawed; wielders are branded and watched

TThe Source. The inherited fire carried in the blood of the old dragon-touched houses

Who wields it. Only those born of a scorched lineage, and only after the awakening survives them

The rite. Spoken oaths over an open flame, the blood offered to the coals

The Balancea reading of what is written down, not a judgement of the magic
Reach7
Price7
Ward6
Braced against its own reach

What it can do and what it costs are written at about the same weight.

Nothing to flag. Every working on record keeps to the laws this system sets, and each one names a price.

The Grimoire5 workings across 3 disciplines
Blood-calling2
KindlingAdept

Wakes the ember in a scorched-lineage child before their years are ripe.

Price Half the child’s span, and the caster’s certainty

Range TouchLasts A life

Countered by Nothing yet found

The Scorched NameGreat work

Burns a name from every tongue that ever knew it. The bearer remains; the word does not.

Price The caster forgets it too, and one name besides

Range Anywhere the name is spokenLasts Permanent

Countered by A name written in stone before the working

Oathwork2
CoalsleepNovice

Banks a fire so it will not die, and will not spread, for as long as the promise holds.

Price A night of the caster’s warmth; they wake cold

Range TouchLasts Until dawn

Countered by Deep water

The Long QuietMaster

Stills a battlefield to a whisper: no blade drawn inside the ring will strike true until the caster draws breath again.

Price Four years of the caster’s life, taken at once

Range A ring the length of a shoutLasts One held breathCast by An oath spoken over an open flame

Countered by Any oath sworn on the same coals

Unsorted workings1
EmberwardAdept

Turns a house’s hearths against anyone who has spilled the blood of its line.

Price A season of the caster’s health

Range One householdLasts While the hearth burns
Codex of Power · Spirit essence

The Deep Song

Discipline
Very soft
Rarity
A handful in a generation
Reach
A calmed storm, a healed wound, a drowned fleet
Regarded
Revered as saints, or drowned as witches, depending on the coast

TThe Source. The half-heard song of spirits that dwell beneath the tide

Who wields it. Those the spirits choose, who hear the song in dreams and do not go mad

The rite. Sung true names and old harmonies, never written down

The Balancea reading of what is written down, not a judgement of the magic
Reach6
Price7
Ward6
Braced against its own reach

What it can do and what it costs are written at about the same weight.

Nothing to flag. Every working on record keeps to the laws this system sets, and each one names a price.

The Grimoire4 workings across 2 disciplines
Harmonies2
The Mending AirAdept

Closes a wound as though it had years to heal, provided the wounded can hear.

Price The singer forgets the face of someone they loved

Range Within hearingLasts Permanent

Countered by Deafness, and iron

The Calling TideMaster

Sung true, it turns a tide early. Sung false, it turns it early anyway, and takes the singer.

Price A memory of dry land

Range A coastlineLasts One turn of the waterCast by Sung in harmony, never alone

Countered by Iron in the water

True names2
The Drowned ChoirMaster

Wakes the voices under a wreck to answer one question, honestly and at length.

Price A year of the singer’s own memories, chosen by the dead

Range A wreck, touchedLasts As long as the singing holds

Countered by Salt-fire

Names Held UnderGreat work

Gives a true name to the deep for safekeeping. Nothing that hunts by name can find its bearer.

Price The bearer cannot be called home either

Range One personLasts Until the deep gives it back
Codex of Power · Void essence

Riftcraft

Discipline
Very hard
Rarity
Taught openly in three academies
Reach
A lock opened, a wall unmade, a keep folded out of the world
Regarded
Licensed and taxed like any dangerous trade

ZThe Source. Zero-point energy bled from tears in the void between stars

Who wields it. Anyone with the graft and the years of study to hold a rift open safely

The rite. Etched glyph-arrays and precise, memorised sequences

The Balancea reading of what is written down, not a judgement of the magic
Reach7
Price2
Ward5
Reaches further than it pays

The effects on record are larger than the price and the wards behind them. This is the point where a reader stops believing, so it is worth either charging more or promising less.

Quietmind may cross a wardRiftcraft can never touch living minds, and this working reads on touch, living. Either it is an exception worth explaining or the ward needs rewording.
The Grimoire5 workings across 2 disciplines
Aperture work3
The Hollow KeyNovice

Opens any mechanical lock by folding the space between its tumblers.

Price Two grains of void-salt

Range TouchLasts InstantCast by An etched glyph-array, laid on the plate

Countered by A lock inside a strong gravity well

QuietmindAdept

Reaches through a fold to touch a living mind and still its panic before a rift is opened.

Price A measure of void-salt, and the caster’s own composure

Range Line of sightLasts Until the rift closes
Unmaking of WallsMaster

Removes a wall from the world. It does not fall; it was never built.

Price A pound of void-salt and a licensed witness

Range Line of sightLasts Permanent

Countered by Load-bearing wards, which fail loudly

Structural folding2
RiftsightCantrip

Shows the caster where the void is thin enough to work, and where it is thin enough to kill them.

Price A pinch of void-salt

Range A quarter mileLasts A quarter hour
The Folded KeepGreat work

Folds an entire holdfast out of the world and holds it there, garrison and all.

Price Void-salt beyond most treasuries, burned continuously

Range One structureLasts While the array is fed

Countered by Interrupting the array, which is why it is banned near cities

A single working · the spell plate

Opening a spell gives the same plate, tinted by the system it draws on and pointing back at it, so its price can be read against the system’s own.

A working of The Emberblood

The Long Quiet

Difficulty
Master
Range
A ring the length of a shout
Lasts
One held breath
Discipline
Oathwork

SStills a battlefield to a whisper: no blade drawn inside the ring will strike true until the caster draws breath again.

The casting. An oath spoken over an open flame

What it takes

Four years of the caster’s life, taken at once

Undone by

Any oath sworn on the same coals

A working of The Deep Song

Names Held Under

Difficulty
Great work
Range
One person
Lasts
Until the deep gives it back
Discipline
True names

GGives a true name to the deep for safekeeping. Nothing that hunts by name can find its bearer.

What it takes

The bearer cannot be called home either

Seals · 40 seeds

Scripts · one hand per system

emberblood
deepsong
riftcraft
thornbind
the pale choir
saltwright
ashen creed
nine keys
hollow tide
graven law