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0.0.1The Glasswake Circuit
city

Hearthline Station

An industrial city beneath shielding ribs on a mineral-rich frontier world.

100 words
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Hearthline Station: an irregular inland city with distinct wards, 9 landmarks, streets, gardens and buildings

99 blocks · 1390 building footprints · 6 wards · 9 landmarks. Click a building or a numbered landmark to inspect it.

The city’s wards

Places worth a story

Hearthline’s factories stop for twenty minutes at local noon. Workers use the interval to inspect one another’s pressure seals, and the silence has become the city’s defining civic ritual. Apprentices learn that reporting a flaw matters more than meeting a shipment date. Emergency shelters are marked in the same bright amber as factory exits.

Its oldest kilns made the ceramic heart of the Glasswake Relay. The surviving batch records show an unapproved additive drawn from Mirror Kelp. Nobody has found evidence that the additive was dangerous; nobody has explained why its name was removed from the public specification either.

Links to
Mirror Kelp
See also
Meridian Habitat
city

A terraced ocean city whose public transport timetable doubles as its constitution.

glasswake circuit
Vesper Array
city

A high-rise port where observatory towers stand above a city of night workers.

glasswake circuit
Cinder
planet

An industrial frontier whose ceramics connect five systems.

charted world
The Glasswake Circuit
realm

Five inhabited systems share a network that has begun receiving tomorrow’s distress calls.

glasswake circuit
Rainward
district

A new district learning to negotiate with a city that calls it temporary.

glasswake circuit
Relay Assembly
government

A council empowered to maintain passage, never to own it.

glasswake circuit