Kirkengrove
A wooded western port of Alceria whose shrines remember the displaced.
Kirkengrove stands near the sheltered reach of Celadon Channel. Its small harbor sends seedlings west and receives grain from the southern peninsula. The churchyard is a grove: each tree is named for a household lost inland, and its fruit belongs to anyone who knew them.
Iven Morn has heard a tree speaking with the voice of a living woman. Her family in Oakdell believes her dead. The grove's custodians oppose cutting a sample for proof, because even a truthful investigation could kill the only witness. Boatman Jalen Oss has offered to carry a rootspeaker there without collecting a fare.
An immense cold interior whose rulers sell the idea of a green kingdom that no longer exists.
A sheltered western passage where nursery boats and grain barges exchange cargo.
A western shore settlement painting warnings that captains can read through snow.
Shipwright terraces built from warmwood that must never be allowed to root.
A kiln town on the eastern coast that makes vessels for carrying dangerous warmth.
An isolated northeastern harbor that keeps its promises through winter isolation.