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0.0.6Veyrath
town

Kirkengrove

A wooded western port of Alceria whose shrines remember the displaced.

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100 words

Kirkengrove stands near the sheltered reach of Celadon Channel. Its small harbor sends seedlings west and receives grain from the southern peninsula. The churchyard is a grove: each tree is named for a household lost inland, and its fruit belongs to anyone who knew them.

Iven Morn has heard a tree speaking with the voice of a living woman. Her family in Oakdell believes her dead. The grove's custodians oppose cutting a sample for proof, because even a truthful investigation could kill the only witness. Boatman Jalen Oss has offered to carry a rootspeaker there without collecting a fare.

See also
Alceria
realm

An immense cold interior whose rulers sell the idea of a green kingdom that no longer exists.

Celadon Channel
sea

A sheltered western passage where nursery boats and grain barges exchange cargo.

Ochererbourne
town

A western shore settlement painting warnings that captains can read through snow.

Cedarterrace
town

Shipwright terraces built from warmwood that must never be allowed to root.

Gableclay
town

A kiln town on the eastern coast that makes vessels for carrying dangerous warmth.

Leekowglen
town

An isolated northeastern harbor that keeps its promises through winter isolation.