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0.0.6Veyrath
magic system

Starward Covenant

Rare long-distance workings that bind a promise to a star’s return and consume the speaker’s remaining years.

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157 words
Codex of Power · Void essence

Starward Covenant

Discipline
Soft; consequences are consistent but fulfillment takes indirect forms
Rarity
Very rare, fewer than one witnessed covenant per generation
Reach
Across a kingdom or the world between named endpoints, independent of distance
Regarded
Revered in songs, feared in law

AThe Source. A witnessed promise fixed to a recurring stellar alignment

Who wields it. A willing speaker, a named beneficiary and three independent witnesses

The rite. Speak the same exact promise under the appointed star at both endpoints

Known practitioners. Historical starward witnesses; no living practitioner publicly claims mastery

The Balancea reading of what is written down, not a judgement of the magic
Reach7
Price7
Ward6
Braced against its own reach

What it can do and what it costs are written at about the same weight.

Nothing to flag. Every working on record keeps to the laws this system sets, and each one names a price.

The Grimoire2 workings across 2 disciplines
Sanctuary1
A Light at the Last DoorExceptional

Ensure a named traveler encounters a possible refuge

Price An unknown number of the speaker’s remaining years

Range Between distant named placesLasts Until refuge is offered onceCast by Promise under the same star at departure and destination

Countered by The traveler can refuse; a false identity invalidates the named promise

Temporal reach1
The Season Held OpenUnverified historical

Delay one named place’s final frost until a specific harvest is gathered

Price Permanent pledged years; unpaid cost falls due when the promised harvest ends

Range A named valley or kingdomLasts One specified harvestCast by A witnessed seasonal promise renewed at the stellar return

Countered by Cannot renew a promise already fulfilled; ambiguous harvest names are perilous

A promise with an address

Unlike Hearthbinding, a covenant does not carry a substance along a route. It binds two places through a promise and waits for an opportunity to fulfill it. A speaker might vow that a lost traveler will find a light, but cannot dictate whose house lights the lamp or who pays for the oil.

The years promised

A working consumes future years, not immediate vigor. Nobody can measure the loss safely before it is due. Courts therefore forbid using a child as speaker, even with parental permission. The earliest treaty predates that prohibition.

A dangerous explanation

Some priests believe the first summer was secured by a covenant disguised as engineering. This would explain why a chamber can appear to produce heat without a visible source: the source could be a future that has not arrived. The theory remains disputed. It must not be used to excuse failures that ordinary inspection can already explain.

See also
A Light at the Last Door
spell

Ensure a named traveler encounters a possible refuge

Veyrath
The Season Held Open
spell

Delay one named place’s final frost until a specific harvest is gathered

Veyrath
Rootspeech
magic system

A local art of hearing impressions stored in living wood, powerful because its witnesses can be wrong.

Veyrath
Hearthbinding
magic system

A measurable craft that moves existing heat through prepared vessels and living roots.

Veyrath
Lantern Fleet
military

Aranestel’s combined escort and rescue fleet, divided over its own history.

Veyrath
Hedra Halvek
character

Hedra records the sound of furnace valves by making notches in a wooden flute.

Veyrath