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0.0.6Veyrath
spell

A Light at the Last Door

Ensure a named traveler encounters a possible refuge

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54 words
A working of Starward Covenant

A Light at the Last Door

Difficulty
Exceptional
Range
Between distant named places
Lasts
Until refuge is offered once
Discipline
Sanctuary

EEnsure a named traveler encounters a possible refuge

The casting. Promise under the same star at departure and destination

Origin. Recorded in the earliest rescue songs

What it takes

An unknown number of the speaker’s remaining years

Undone by

The traveler can refuse; a false identity invalidates the named promise

The covenant offers a door, not a safe life beyond it. Stories that promise more have induced desperate families to make vows whose costs they never understood.

Practitioners must record both the intended effect and its cost. The limits above are part of the working, not obstacles that a stronger will can simply ignore.

See also
Starward Covenant
magic system

Rare long-distance workings that bind a promise to a star’s return and consume the speaker’s remaining years.

Veyrath
Ask the Standing Witness
spell

Hear one recent impression from a living tree

Veyrath
Borrow a Hearth
spell

Warm one room from a measured source

Veyrath
Graft a Lost Name
spell

Reconnect a displaced impression to a consenting living grove

Veyrath
Carry the Ember
spell

Store a bounded quantity of warmth in a sealed ceramic jar

Veyrath
The Season Held Open
spell

Delay one named place’s final frost until a specific harvest is gathered

Veyrath