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0.0.1The Tidemark Accord

AN ORIGINAL EXAMPLE WORLD

The Tidemark Accord

The sea is retreating. Three shores share a treaty, a buried engine, and a decision no one can make alone.

Explore a setting built for stories and tabletop adventures. These maps use the same World Forge and City Forge available to you. The connected lore is curated: generation creates the geography, and authors give it meaning.

Start with a five-stop tour

  1. The Tidemark Accord
  2. Lumeport
  3. Council of Nine Moorings
  4. Iria Venn
  5. Before the Ninth Bell

The three shores

Choose a shore or follow the harbor south to Lumeport.

The Tidemark Accord

Hover a label to see its name; click a place with an entry to read it.

Charting The Tidemark Accord…
The Glassreach League →The Basalt March →The Hollow Sound →Lumeport →

Lumeport and its districts

A closer look at the capital. Each district shares the same wiki as the wider world.

Create a city with these same tools →

Explore all 36 entries

The Tidemark Accord
realm

Three shores share one sea, and none can afford to let it fall silent.

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Lumeport
city

A city built around the harbor bell whose silence everyone fears.

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The Glassreach League
realm

Estuary towns that lend ships freely and remember debts precisely.

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The Basalt March
realm

A high coast whose stone roads outlast its rulers.

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The Hollow Sound
region

A sheltered sea uncovering the architecture of an older bargain.

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Bellward
district

The hill of archives, public hearings, and careful silences.

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Keelmarket
district

Where a ship can become timber, a home, and a new ship in the same week.

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Saltstairs
district

A waterfront neighborhood measuring the tide one household at a time.

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Council of Nine Moorings
government

Nine seats, three constituencies, and no power to command a private fleet.

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First Mooring Speaker
office

A chair for the argument, not a throne above it.

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Iria Venn
character

A practical mediator discovering that procedure cannot absolve her.

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Tovan Reed
character

A rescue captain who knows which orders people will actually follow.

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Nahl Orret
character

An archivist whose most dangerous skill is asking for the second copy.

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Sera Tal
character

A temporary marshal determined to return home without a permanent command.

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Mooring Guard
military

A civic rescue force with weapons it must account for separately.

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Third Sounding Crew
military unit

Six surveyors trusted to come back with inconvenient measurements.

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Reedhouse Communities
culture

Families who treat a ferry route as a promise between neighbors.

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Marcher Roadkeepers
culture

A culture of refuge built into the physical shape of the roads.

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Lantern Rays
species

Small estuary animals whose light reveals the health of the water.

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Mothlight
creature

An old lantern ray with a scar shaped like an unfinished circle.

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Choirback Leviathans
creature

Offshore grazers whose low calls resonate with the buried engine.

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Resonance Binding
magic system

A craft that redirects motion through tuned materials and pays for every imbalance.

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Stillwater Measure
spell

A brief calm that makes a sounding possible without stopping the tide.

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The Listening Engine
technology

A buried machine whose greatest danger is the missing page in its instructions.

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The Tide Ledger
item

An engineering record disguised as a book of harbor debts.

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Keepers of the Returning Water
religion

A practice of remembrance that insists the living can change an inherited bargain.

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The Founding Compact
event

The year the three shores made famine relief a common obligation.

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Winter of Split Bells
event

A maintenance failure remembered as a natural disaster.

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The First Empty Tide
event

The night a city found streets where its harbor should have been.

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Before the Ninth Bell
quest

Bring evidence and a workable alternative to the vote that could flood a district.

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Elin Venn
character

A retired channel surveyor who taught her children to name the cost of every shortcut.

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Daro Venn
character

A harbor carpenter whose unfinished work now lies above the falling tide.

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Ren Venn
character

A ferry mechanic caught between a sister’s caution and a neighborhood’s immediate need.

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Lysa Venn
character

An apprentice chartmaker recording who actually uses the newly exposed streets.

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The Stair Below the Tide
session

A first session in which a rescue becomes a public question.

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The last white line
chapter

An opening scene from a story of Lumeport.

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