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0.0.1The Tidemark Accord

The Tidemark Accord · Curated example · Read only

realm

The Tidemark Accord

Three shores share one sea, and none can afford to let it fall silent.

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The Tidemark Accord

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Charting The Tidemark Accord…

The Accord began as a promise that no shore would close its harbors during a famine. Forty-one years later its grain schedules, lighthouse duties, and rescue levies bind together people who still disagree about almost everything. Membership grants passage, not obedience: the Glassreach League and the Basalt March retain their own laws.

Now the sea withdraws farther every night. Warehouses stand over mud, old foundations emerge from the sound, and the treaty has no clause for a harbor that ceases to be a harbor. In Lumeport, the Council of Nine Moorings must decide whether to restart a buried engine or admit that the pact was built on a concealed debt.

See also
The Glassreach League
realm

Estuary towns that lend ships freely and remember debts precisely.

tidemark accord
The Basalt March
realm

A high coast whose stone roads outlast its rulers.

tidemark accord
Lumeport
city

A city built around the harbor bell whose silence everyone fears.

tidemark accord
The Hollow Sound
region

A sheltered sea uncovering the architecture of an older bargain.

tidemark accord
Bellward
district

The hill of archives, public hearings, and careful silences.

tidemark accord
Keelmarket
district

Where a ship can become timber, a home, and a new ship in the same week.

tidemark accord

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